I use the channel outs. 8 hardware outs means 8 channels. Stereo samples I usually mix down to L+R mono on a single out so it tracks over a single hardware channel - this way I can have a dedicated channel for my hats, one for snare, etc. This is great for outboard or post processing.
The live loop, metronome, stereo poly stuff is all mixing down out over a mono channel on the hardware so it is certainly not true polyphony.
With 16 or 32 poly these extra voices have to be mixed down onto a single mono channel output? I’d rather have them choke than mix. To each their own.
I think of the 8 channels as creative constraints - amazing music has been made with less polyphony.
Just my 2cents about why I personally am happy with the 8 outs.
Here is how it’s done on the MPC60 (16 voice).
Dunno how it is on the MPC3000 (never had a 3k before)… but it might be the same by just hitting ‘Bank 2’ button, irdk.
First pic shows ‘Assign Outs’ - Assigning track/sample/pad to one of the chosen 8 hardware outputs.
Second pic shows ‘Drum Mix’ - Which gives you an internal-mixer (for levels and pan) that outputs through the stereo-mix/bus hardware outs.
Additionally, a simple & easy press of the ‘Bank 2’ button, quickly transforms those ‘Assign Outs’ and ‘Drum Mix’ pages to show pads/samples 17-32.
(even though the mpc60 was only 16voice, you could still load 17-32samples/pads on ‘Bank 2’ …so, this approach would also work with 32voice)
I’m in the same boat. I can’t really imagine needing more than 8 voices. Especially considering you can use far more than 8 samples as long as they aren’t triggering at the same time on the same outputs. Worst case scenario I’d record what I have and layer in recording. I’d much rather have an onboard reverb or some internal memory.
I would love more polyphony but for me it would be fine if this was implemented:
An option to let two or more tracks play out the same output so you could put your kick and snare and hihat through output 1. Bass on output 2 and all percussions on stereo out 3-4 for example. Use 5-6 for stereo samples and live-loops on output 7-8.
Would also be great for using external effects, put all your drums through 1 or 2 outputs and compress them all together for example.
Stereo looper tracks with the possibility to load file/sample in a looper track.
Together with the upcoming bounce pattern to sample feature, you could stem things together and play them from a looper track instead of taking from the 8 voices.
You can have every live-loop play out the same output so it should be possibile.
On that last video AMA Brad did he mentioned briefly the idea of layering. So ideally you could have a pattern with Tracks A1-A3 for example Kick Hi Hat Snare and then bounce them to pad A1 freeing up the other 2 tracks for further poly. I really wouldn’t be surprised if after the Kordbot gets its long deserved updates that we see some further enhancements to the S2400.
With the bounce feature you’d still need to manage output assignment. I doubt you will immediately delete what’s on pad 1-3 after bouncing and putting the result on pad 4.
Just in case you want to tweak something afterwards.
That means more samples assigned to more pads in general. One might create a project just for layering stuff.
Nevertheless, the bounce feature is highly needed because the current resampling function is limited.
I gotta say, I don’t get this at all… A drummer has 4 voices (2 hands + 2 feet). Then you can have 2 mono voices + 1 stereo… and use 4 banks of 8 samples and 4 banks of midi tracks! Not seeing limitations at all voice wise. More work on the sequencer would be cool - like different track lengths, etc.
A real drummer also has a ton of sounds overlapping with no cutting-off while jamming.
Yes, 2 hands and 2 feet and hitting many different drums at different times… but, many of their tail/sustain/release sounds continue to ring and overlap each other.
“2 hands and 2 feet” ≠ voices
Their particular drum-kit (whether it be simple or complex) = voices
…kinda comparable to…
Our middle/index fingers on left & right hand ≠ voices
The drum machine/sampler/synth = voices
Regardless, I don’t really care comparing production to a real drummer. I’d rather compare it to a TR-909/808; which has 12 voices… since I don’t make band-type music. I make house and stuff.
Also, a sampler is not used only for drums - can also load synth, pads, piano, strings, vox, fx, etc., etc. sounds too.
Another example of why the “2 hands and 2 feet of a drummer" analogy ≠ 4 voices…
The grand piano…
10 fingers ≠ 10 voices
The 88 keys of a grand piano = 88 voices