interesting that you managed to catch it inside 14 seconds
there is a lot of wiggling going on but that should make no difference - load up the project file and samples is a good bet or does this happen on other projects too?
I’ve had this happen, always been on longer samples for me so I chalked it up to that. Have never been able to capture it, very random but the only common denominator was messing with a filter
I was using 100% factory sounds loaded from internal memory .
I did have an SD card installed - but was not actively using any sounds from card.
SANdisk 32Gb
I don’t think it has something to do with the SD card. When I used a slower card, I did not get dropped samples, but it started glitching when using loads of chops on multiple longer (>2MB) samples.
I’ve had it happen on chopped samples (when I first noticed it)
But that pattern did not use any chopped samples. All individual 1 hit sounds taken from factory samples.
I sometimes had drops like these when opening the File browser (via Assign sound on an empty pad) during playback. Which makes me think they do have something to do with SD card.
I’m not sure where the audio is streamed from when you create a new project but when you save a project, all the audio files are copied to the project folder. This makes me think that, by the time you have loaded the project, the samples would be streamed from the SD card (at least the long ones, I believe).
So if you’ve loaded your project at least once and it used any long samples, chances are the problem has something to do with the SD card.
we need @Mickey to confirm but i imagine we are always temporarily writing into the SD regardless of where we are pulling / playing files from - IF this is the case then we have to consider the sd is a part of it