I am getting clicks and pops in multimode when one multi cuts off another and when stacking groups of multi’s. Have tried snapping to 0, playing with envelope settings, converting sample rate and bit depth to optimal format and nothing is getting rid of these clicks and pops. The click is not at the beginning or end of a sample, it happens only in multi mode and is happening when you cut a pad with other one in different positions. Also seems to increase when stacking more than 2 multimode samples in a sequence. Sent a couple projects to another user from this forum and they have confirmed that they are also getting the clicks and pops from both my samples in the projects as well as their own samples in multimode when cutting off one multi with another.
As commented by Lofi_Lee and also in the other post, I also can replicate this problem.
Also, it is more noticeable in melodic samples with no drums obviously.
Same problem here… That’s really annoying. The Sample itself sounds fine, but when playing slices in multi mode that cut each other it clicks, just like when you slice it at the wrong point.
I think the problem is that the sample IS sliced at the wrong point at that moment and there’s nothing a firmware update could fix.
I hope I’m wrong and there’s a fix in the next update, but I don’t think it’s possible.
Yeah. Super annoying. I would assume that implementing some kind of minor cross-fade between sample slices would help the issue. I’m also thinking it could be a CPU or RAM thing which I don’t think a cross-fade would help in that case. I’ve just been using RX11 in post to get rid of the pops and clicks.
Yeah, it doesn’t sound like the normal slicing clicks, it sounds more like latency spikes on an PC. So it could be a CPU problem, but it seems like the clicks are always at the same points, when one slice cuts the other, which won’t happen that way if it’s CPU problem.
RX 11 is an option, but it’s pretty annoying while producing. I’m wondering why (nearly) nobody else has these problems? It’s quite deal breaking for me…
I had the same issue with a project. I was thinking of adding a record static effect post-production, but I scrapped the project.
not sure about this, are you using zero crossing when cutting your samples? it doesn’t sound like it.
Yeah, I always use zero-crossing.
Yes, I do.
Yeah, it’s extremely annoying while producing. I honestly didn’t even use my S2400 for a good 2 to 3 months after getting it because those pops and clicks were so annoying. And I was wondering why it wasn’t being talked about more as well. I’ve been using the S2400 more than any other machine lately though so I’ve reluctantly learned to overlook the pops and clicks in the producing stage but I dream of the day that I don’t have to overlook them anymore because they don’t exist.
I always snap both ends to 0 on all slices as well.
Yes, it is tested. I also made sure to have all points in multimode at 0-crossing. And the slices by themselves don’t click. It’s happening when you hit the pads cutting one with the other, this is not happening in any of the other gazillion samplers I got, which I ditched in favor of the s2400 because I love it.
if you could post a video clearly demonstrating what you are experiencing, that would help.
thanks
I’ll try to do one this weekend when I got time to make some music.
I found out that it happens as soon as the sample is bigger than 2mb and is streamed from the sd card and not from the Ram. There are no clicks when triggering the slices fast with shorter samples.
So yeah… Truncating the samples does help. I will have a look on sample length in future to eliminate such problems in advance. This is not what I expected with longer sampling times but it makes sense of course, as the audio can’t be streamed fast enough straight from the sd.
Maybe we need a special card with better reading speed?
- 1 for this bug.
I have all slices working nicely, zero crossing, but when I save to a pattern it clicks between slices. Some pretty bad.
Will try shorter samples as a work around. This one is a 4 bar loop I’ve split between the 8 pads.
I finished my first song on the S2400, and when I went to record it I noticed some of my slices are clicking. I use the zero crossing feature, and it’s happening on all outputs and in the headphones. I apologize for the novel that follows:
My main loop is a 27-second, 1.2MB sample pitched down 5 semitones and sliced into (much) smaller pieces. I’m using four of those slices. There are no effects on the track. The first event of each pattern plays fine, and each subsequent event clicks to some degree or another. It isn’t uniform and varies with each event. Some of them randomly get very loud. When it loops back around (or goes to the next pattern), the first one always plays fine.
First I thought maybe I had too many effects on the other tracks. I didn’t have a lot, but thought maybe some were more intense than I thought. One by one I turned them all off, and it still clicked.
Thinking I might have a weird transient being created when one slice got choked off, I adjusted the start points, which didn’t help anything. I also adjusted the tempo up and down which also didn’t help.
I copied this sample to another pad and trimmed up the beginning and end to make it a 14-second sample. I re-chopped it, thinking maybe the original was too long and subsequently glitching, but it still had clicks.
Then I saved those slices as individual samples across Bank A. Now I have four individual samples that are between .7 and 1.5 seconds each, and these also click as noted above. I then set the samples to alternate between two separate outputs, but that didn’t change anything, either.
I’ve had this happen a few times before, but in the moment figured maybe I misunderstood what the dynamic filters on outputs 1&2 did, and that it wasn’t suited to the kind of sample I was using. Now I realize that wasn’t the case.
That being said, I went back through a few sequenced loops I had in other projects, and the handful I checked were fine. The open hat getting choked by a closed hat in the offending project is also fine.
I’m happy to share the project and/or some audio of it clicking. Like I said, it varies with every event, and when it gets really loud (which happens once or twice through the duration of the song, always in different spots), it really cuts through. I record and mix on tape and am mixing down to stereo on the computer, so I’m not able to edit the loud clicks out.
Same problem for me. Is it a buffer issue ?
Some time ago, I made a post demonstrating these pops with a video. If you’d like to check it out, it’s still available and the video is in the post:
What I noticed is that when the sample is longer than 2 mb, we get this annoying issue. But what I’ve found that works is resampling the sample at a higher pitch and then adjusting it back after bouncing so it matches the original pitch. Usually, pitching it up by +5 semitones makes the sample shorter than 2 mb.
It would be great if we didn’t have to do this, but lately, I’ve been managing fine with this workaround.