Would be handy to be able to instruct how many of the pads to round robbin through. For example, if I have a sliced drum loop spread on 4 pads, i would only want the first 4 pads to be played by the round robbin function.
Otherwise, when in multi slice, is there a way to delete unused pads or do I have to keep all 8?
It should only round robin through the slices that exist. So if you have 4 slices, that’s what it will use. Or am I missing something?
Hmm ok maybe I haven’t figured out how to delete unwanted slices. Is that something I can do?
I think, I haven’t try it yet, that as a workaround you can set different pads to have same start and end points. So it always round robins the 4 slices.
+1 for this. When in pitch multi-mode, I’ve found round robin works like a rudimentary arpeggiator, but the number of notes fixed at 8 means it’s pretty limited. Just being able to disable pads in multi would make a lot of sense I think.
I do agree, having a round robin select how many pads you want would be dope.
In the mean time, you can always hold Copy press a pad you want to copy, then press the next pad where you want to copy the first pad to.
So if you wanted a four note loop all you’d have to do is Copy pad 1 to Pad 5, Pad 2 to pad 6, and ect.
The other thing you could do, like if you were using Random round robin, is give a slice a higher chance of being played. For example say you have Pads 1-6 all with unique sounds. If you copied Pad one to Pad 7 and 8 you now have 3 pads with the same sound. Which gives you about a 38% chance of having that sound played where the other pads have a 12% chance of being played.
But yeah, simply being able to limit how many notes are played would give more flexibility and less feeling that you’re having to use a workaround like I described above.