what im doing is responding to a comment directed to me - I have a right to express my thoughts about what someone said to me. there is zero need for you to breach that discussion.
if you want to keep the discussion on track, there was no need for you to put your opinion in.
the OP’s question was “Play X, Why?”. I answered the question by stating the workflow i use it for. someone also posted a link to how to use play X on an MPC. its the same method on the 2400. if you read that link and then use that knowledge to practice on the 2400, you will learn how to use it. it may take some folks time to learn it in their workflow. many 2400 users have been getting on just fine without play X for years and im sure they will still get on just fine if they dont get it.
here is a screenshot of how its laid out in the sample edit section on a current MPC from inmusic. maybe if you see the visual of what the options are, it may make more sense.
and it is LAZY when someone already found out some info online by searching the web. thats my opinion.
I can understand why some of us were not fully understanding Play X. I personally didn’t quite understand the implementation of it either, specifically the benefit of playing the entire sample up until the slice point or all the sample after the slice point. The explanations given didn’t really sell me on the feature either.
However, the recent update where we can now play 1 sec around the slice start or end points makes a lot more sense (especially with long samples) and provides a very useful addition for sample editing.
Thanks for this update.
Looking at how it works on the MPC, being able to Play X around the loop points would be really useful too, especially with long slice samples.
what are you on about? it’s not a photo of an mpc or a sp - its a graphic of the options of PLAY X in a grid so you know what they look like visually. what point are you trying to prove? PLAY X was first seen on an MPC, not an SP or any other machine. i didnt know you were trying to prove a point…
with all due respect, its not for you. You are not the target. some of us who came from the MPC, LOVE PLAY X. it’s a nice feature to see, along with fader lock. not every feature is going to be used or liked by users of the 2400. if you dont get it and have been fine with it, thats ok. if you dont see the need for it, why should someone try to justify the feature to you?
its great to hear the isla team added a feature you like that works for you and your workflow.
i bought the 2400 because i want that aliasing you get from the 1200 – period. i dont need usb audio, or round-robin, or hifi, or a host of other features, but i don’t get on a forum and ask “why do we need round-robin” or the like.
I am a fan of the S(P)2400, just like all of us here! we love what Mr. Brad and Co. have made! its so cool to see the team doing these updates, and being able to chat with the code devs, and the founder! try getting Andy Mac or Jack O’Donnell to hang out on a forum about the mpc.
I’ve said my peace on PLAY X and will move on from further debates about it. It’s a feature you just need to try. I want it to be known I have no ill will towards any of the members I’ve debated with about this. IF yall come to LA. Ill buy you a round on me..
I saw your deleted post.
Chill mate
It’s all good, if we can’t take the piss out of ourselves, and each other, then this is boring.
Closing point, use it, don’t use it.
It’s all good.
B
Fair enough. Hope it’s fun for you. But it’s threads like this that make a sampling neophyte like me feel unwelcome here and unwelcome to the 2400. I’ll move along.
I think play x can save time when chopping samples. E.g. you might wanna find the end point of a loop quickly without listening to the whole sample from start point to end point, so you can do it via play x from after the end point.
Another use might be you wanna set start point and so you adjust play x (before start point) until you hear the initial transient of a sound, then move it back a bit until there’s only silence in play x.